High – Update 12/04/12


I have very good news to report this week! Coming to just over 5000 words and 30 pages I have finished the initial design doc for High. It’s certainly not the longest doc I’ve ever created nor is it finished; it will grow once the cycle of prototype, test and review comes into play. Nevertheless I am relieved to have the doc finished for the moment as the design has been improving throughout writing it and I am excited to see how my ideas will come together in gameplay.

2DToolkit successfully came through this week also. I’ve had a little bit of a play around with it and it’s super daunting but I’m confident that I’ll soon find my rhythm and High will well and truly become a reality.

I leave you with a smidgen of really rough high level concept art for the game and will hopefully update soon with prototype progress.

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