I have very good news to report this week! Coming to just over 5000 words and 30 pages I have finished the initial design doc for High. It’s certainly not the longest doc I’ve ever created nor is it finished; it will grow once the cycle of prototype, test and review comes into play. Nevertheless I am relieved to have the doc finished for the moment as the design has been improving throughout writing it and I am excited to see how my ideas will come together in gameplay.
2DToolkit successfully came through this week also. I’ve had a little bit of a play around with it and it’s super daunting but I’m confident that I’ll soon find my rhythm and High will well and truly become a reality.
I leave you with a smidgen of really rough high level concept art for the game and will hopefully update soon with prototype progress.