High Update – Bit o GUI polish


Just a quick note to demonstrate some more progress I’ve made with the HUD, in particular the fuel gauge. I’m really happy with how it turned out: it depletes perfectly, indicates when refilled and being used, and the pickups are working great. I’ve also added the fuel functionality in code which means that you can now only accelerate when the fuel is above 0. A small bit of progress which I think brings a nice level of polish (evident in the always satisfying exclaims of “oh cool!” when outsiders catch a glimpse).


Here are the fuel pickups at the moment. I’m not quite convinced so I may rework them if I get the time/urge. I would like to add a bobbing sort of animation as well or even a particle effect to make them look less weird just floating in mid air.

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