HUD Improvements and the birth of the ‘Main Menu’


Just a short update to show off some more progress: improvements to the HUD and addition of a main menu.

The main menu is essentially a prototype in itself but I wanted to see what would be possible in terms of re-using assets and getting the base functionality going. Turned out pretty well.

Also demonstrating a few improvements I’ve made to the HUD; adding a flicker when low and empty, as well as improving the re-fuel flicker. Pretty happy with the results.

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