This month has ended on a bit of a high with the completion of Wordsmith (completion for now that is). Outside of game dev, the month has been a busy one – add on top of that a bunch of issues I had to weed out just to get a playable build out and you’ve got a challenging month.
I’m not entirely sure what my problem was but the game played perfectly in editor, yet every time I built, changes would seemingly be ignored. Long and frustrating story short – I was using null references to check a few launching conditions (for example if no start screen, go ahead and let play commence) and apparently the webplayer was ignoring them. It was probably a silly way to handle things anyway so I changed the conditions over and all was well. Or so I thought. The next issue was massive loading times when returning to the main menu. I spent the morning debugging like crazy and squashed that sucker with great satisfaction.
I didn’t make it through as many things on my ‘desirables’ list as I would’ve liked but that doesn’t matter, why else would I put them under the heading!
The game has a lot of potential (potential which has thankfully been noticed by others also – thanks guys you know who you are ^.^) and I maintain my goal of taking to touch devices when the time, and funds, allow.
The music track is called ‘Silent Motions’ by morgantj and while It does the job, it’s not exactly what I was after. The levelling system is also another area that could use revisiting – firstly it’s untested so the XP, speed and accuracy are all only based on my skill level it could also stand to be more complex. That said, I never done levelling in a game before so I’m pretty chuffed with how it turned out.
Anyway enough gibber jabbing – you can play the game below.