#1GAM May – Bloodthirsty


You get it? Bloodthirsty = 5 kills in a row in Black Ops 2 and I’ve made 5 games in a row! Hilarious.

Jelly is done for the month, woohoo! I think it’s safe to say this has been one of the best months to date. I’ve had a tonne of fun, I’ve boosted my confidence and created something I’m really proud of.

You can play a web build over on GameJolt. I can’t speak any more highly of GameJolt it is simply¬†fantastic. I put Invasion and Wordsmith up only yesterday and have already gotten a bunch of plays and great feedback! I recommend it to any indie developers – they accept a bunch of build types and even allow you to mark games as works in progress.


I would really like to take the game further, with the penultimate goal being the app store. At this stage my plan for the next month is to spend 2 weeks or so on a simple new game (will also be iOS based) and the rest of the month continuing with Jelly. However if I find June game’s needs more attention I will definitely spend as much time as it needs (one game a month is my goal after all).

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