#1GAM November14 – Slowly But Surely

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The goal for this month was to get something playable out into the world to get some much needed feedback. I’ve managed to put a little proof of concept together, so consider the goal met!

If you’d like to play check it out here. I’m very open to feedback so send it my way. It is still full of bugs and rather lacking but still a good little indicator of the core mechanic.

Miner POC - Punch

At this point I have a good idea of where I want the game to go so I will keep prototyping, adding and tweaking.

Notable changes for the month:

  • addition of ceiling enemies (not in POC however)
  • foundations of a character select screen
  • indestructible blocks
  • UI tweaks
  • beginnings of lives system
  • you can now punch the enemies
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