March’s game is coming along slowly. It’s a bit of a weird experiment born out of the stress I had been feeling over the past couple of months.
I’m still very much figuring out what the game as a whole will be, but this month I focused on getting a very basic game loop happening.
Much of my time was otherwise spent learning the ins and outs of Unity 5 and it’s kick arse GUI system. It’s a steep learning curve but a very powerful step up in quality.
I’ll keep at this one for at least next month and see if it can become what I hope. Until then, here are some more screenshots to tease you.