October came and went in a flash. I managed to find a little bit of time to put into Follow and this month I played around with another potential distraction technique; inverted colours.
Shaders are not something I have a lot of experience with so I had a look around for something I could get to work quickly. I decided on one shared via the unity forums (check it out here.) It’s very easy to implement and the creator has even included a few little tweaked versions.
I’m still looking at ways to better control the colours as some of the combinations aren’t quite harsh. As you can see from the shots above, I’ve been particularly interested by breaking up the intensity with some sort of pattern. The test ones above aren’t bad so I’ll experiment more with detail and shape.