Hey there, internet! It’s been a month or so; time for a progress update!
May was a busy busy month but I’ve managed to make some progress!
I’ve tried to keep focus on getting specific tasks done so I can make better use of my more limited time these days. Seems to be working well thus far. My goal was to make some headway on the game flow. I’ve got the beginnings of the game loop happening already, now it’s a matter of expanding and tweaking.
I also got a new computer this month! I’ve had it for just under two weeks now and it’s already improving my dev experience. My previous mac was just getting to the end of it’s life so was slow and breaking down. I should also be able to take the new one with me to and from work more often too, hopefully opening up some more dev time!
Another busy month but another proof of concept!
This one comes from a brain training style game where you are tasked with keeping track of a circle.
I’ve had so little time to work on this one so it is really just a mini proof of concept of what I’m working towards. I’m going to see if I can experiment with an added element to change things up as well as add the bells and whistles in the next month or so. I’ve also been attempting to learn how building to html5 is handled in Unity. With google chrome’s changes meaning a big ol chunk of players can’t access my stuff, I figured now is as good a time as any to learn the alternative.
I’m afraid May is going to be chokkas for me. It’s one of those months full of birthdays, Mother’s Day, appointments and just general life taking up all my free time. I’ve managed to make it even busier for myself by signing up to do a talk as part of Vivid Sydney’s Game On event. Extremely flattered to have been asked to join in, hopefully I have useful things to say. It’s all happening from the 22nd – 24th of May so check out more details here.
March’s game is coming along slowly. It’s a bit of a weird experiment born out of the stress I had been feeling over the past couple of months.
I’m still very much figuring out what the game as a whole will be, but this month I focused on getting a very basic game loop happening.
Much of my time was otherwise spent learning the ins and outs of Unity 5 and it’s kick arse GUI system. It’s a steep learning curve but a very powerful step up in quality.
I’ll keep at this one for at least next month and see if it can become what I hope. Until then, here are some more screenshots to tease you.
I’ve had a rather busy month. As I mentioned in my January post, I’ve started a new job and unfortunately it has taken up way more of my time than was initially indicated. In fact I’m currently writing this on the train to work…
I’ve only had a couple of days here and there for the whole month to put something together. Nevertheless I did my best to get something out.
The game is a reworking of an older idea I had but couldn’t quite put my finger on. It is really only a teeny proof of concept so it’s not worth releasing into the wild at this stage. The concept is to allow the matching shapes through and destroy the others, mistakes causing a lost life.
Other than that I’ve had little time for much of anything and it really sucks. March should improve somewhat through some changes to my schedule and hopefully getting into a rhythm. I’ve got a cool idea brewing which I’m interested in playing with.
This month has been quite busy for me already.
Earlier this month I spent a week with the Girls Make Games crew as a counsellor for their augural Sydney summer camp.
The week was unbelievably fun and I’m rather disappointed it is over! I got to know two lovely 14 ladies who formed the team ‘Pokewomens’ and made a top down shooter called ‘Winnie Warhead and the Vegetable Invasion.’
Outside of this, I start training for a new job in a few days so I’ve been taking it easy before life gets a little more hectic and spare time more scarce. This month’s game is a tiny Stencyl game called Agile Alien. Stencyl is a neat engine I learnt for the camp and it is quite enjoyable once you get the hang of things. If you want to give game dev a go but never have before checkout Stencyl!
Last year was a bit up and down for me so thankfully 2015 has kicked off in a happy and exiting fashion.
In another cool note I ended #1GAM 2014 at number 3 on the high scores! Here is to another great year of game dev.