Earlier in the month I mentioned I was working on a prototype for this month’s game. The game is going really well but a change of circumstances means I’m going to pursue further dev on it in Unity instead of Gamemaker. I’ve been working on switching over these past few days and I’ve already matched what I was able to achieve in a month of work in Gamemaker. Oh Unity how I missed you.
Anyway, back to this month’s game. The end of the month was quickly approaching and while I had made some good progress in the GM prototype, I just wasn’t happy with it and wanted to scratch the itch of releasing something of decent polish. I had been mulling over an idea for probably most of the year but hadn’t figured out a way to implement it in a good way. The idea had been to make a game about Dementia within the context of data corruption.
I spent about a week putting the game together and I’m really happy with how it turned out. It isn’t a long game but I feel it gets my point across with the impact I was hoping for. I shared the game on twitter and it received a really lovely response which has been a wonderful and surprising bonus!
If you’d like to play the game, Forget Me. Not, you can over on itch.io or gamejolt.
This month is shaping up to be my best to date, and I’m only 3 1/2 dev days in! I’ve made loads of progress already and am excited to see how far I can get.
The game is called ‘Devolution’ and is my most abstract game to date. Story wise, the basic premise is that you have devolved to a simple state but with your human conscience and memories still intact. I’m attempting to keep it all very vague and moody with dialogue sequences and super cool music (the current track is Exurb by Gurdonark / CC BY 3.0).
Gameplay wise I’m focusing on action based puzzle solving using two layers of interaction; you can move about on the upper surface or dive below at any stage.
You can play what I’ve got for the tutorial at the moment by clicking the image below. I’m always looking for feedback so if you’ve got any let me know!
Click to check out the rough as guts tutorial
The lighting system is the latest awesome asset I have discovered via the Unity Asset Store. It’s called 2D Volumetric Lights from Reverie Interactive and it is terrific.
I’ve got high hopes for this one so hopefully I can maintain the same momentum throughout the month.