#1GAM Jan14 – Moar Games

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This year my aim is to release something. I’m not entirely sure what that something is at the moment but the goal is to sell something for real world money somewhere. Nice and vague I know. Thanks to the revamp of One Game a Month (i.e. iterative work counts) this goal can also coincide with my 2014 12 game goals.

With that in mind January’s game for 2014 is an android version of Wanderlust, my December 2013 entry.

Running on Nexus 7 second gen.

Running on my Nexus 7 second gen.

Things are going pretty well. Things ported over really easily thanks to some Unity functions that work for both a mouse and touch controls. Most of my work thus far has been making things look good so basically making everything scale and place correctly no matter what the resolution. The many android devices out there make me very nervous as I’ve always been reluctant to release games untested on every device/platform I’ve targeted (hence why Linux builds are few and far between). Outside of UI work I’ve made input better suited to a touch screen, added a levelling system and added a few bells and whistles.

There are however issues. The pathways spawn far too similarly sometimes (even repeating) and they can be too easy (long lines on the same row). I’ve been having trouble figuring this out with my current code so that means I will likely need to spend more time on the game. I’m not too fussed by this at the moment as I would like to release the game on the google play store with more features I don’t have time for this month anyway.

In case you hadn’t noticed/are new here I’ve revamped my website quite a bit so let me know what you think 😀

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#1GAM December – 12 Games in 12 Months

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I did it! I completed 12 games in as many months this year. I am so proud of myself. I realise that they aren’t all the best games; some only scraping through as proof of concept pieces, but I am excited by my abilities even though I often find myself doubting them.

Wanderlust finished up as a neat little well formed game. I completed it in good time so that I can have the rest of the year to celebrate Christmas and revel in my achievement.

Click to Play

Click to Play

To anyone wondering if they should take the plunge I say go for it! Even if you only end up completing a few games, that’s great!

#1GAM December – Wanderlust

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It’s the last month of 2013…one more to go. Awesome.

This month’s game is called ‘Wanderlust’. It is another sort of brain training-esque style game where a path is briefly revealed and the player must find their way from one side to the other. It’s not an original idea for sure (I was first exposed to the mechanics in a twin study of all things) I’ve even used it previously in subject at college.

This is however the first time I’ve digitised it and I’m happy with my progress.

Click to play

Click to play

I’m only a couple of days in so there are still bugs but I’m having fun coding which doesn’t happen very often.

The month will be short with Christmas right around the corner but the prospect of completing my 12th game has me working with renewed enthusiasm.