I did it! I completed 12 games in as many months this year. I am so proud of myself. I realise that they aren’t all the best games; some only scraping through as proof of concept pieces, but I am excited by my abilities even though I often find myself doubting them.
Wanderlust finished up as a neat little well formed game. I completed it in good time so that I can have the rest of the year to celebrate Christmas and revel in my achievement.
Click to Play
To anyone wondering if they should take the plunge I say go for it! Even if you only end up completing a few games, that’s great!
I had somewhat of a hiccup at the start of the month and had a lot of trouble coming up with an idea. I struggled for a couple days and finally inspiration hit and I’ve been hard at work on ‘Perspective.’
I’m trying to make a brain training sort of game using an idea often seen in IQ tests where you are given an image of a 3D shape and then need to figure out what a particular 2D side looks like. A big goal is to try and make players feel good about playing and trying to improve; I don’t love how Nintendo’s Brain Training series can leave you feeling a little stressed and down on yourself so I will do my best to achieve the opposite.
So at the moment the player can use the buttons, WASD or the arrow keys to rotate the shape until it matches the one displayed in the top right corner. To help players out I’ve also added a second camera at the top left which gives a different viewing angle of the shape.
Give it a play and let me know what you think, still a little buggy but the main concept is there.
Click to play
So far I’ve been using 3D for the first time in ages and experimenting with multiple cameras and I’m enjoying it thus far.
I’m not thrilled with this month’s result and probably won’t take it further. I had a bunch more ideas to add to make it more ‘juicy’ but opted for polish instead. Some of the polish came in the form of sound effects, something I haven’t often had the time to include, so I’m pretty happy to have achieved that. Looking at the game in it’s current state I just don’t have the urge to do more to it, I’m yet to get a lot of feedback though so I guess I’ll wait and see if a consensus emerges.
The game is playable now over on GameJolt and is up and running successfully on my iDevices.
Click to play over on GameJolt
July is going to be very busy, with other commitments likely to take up almost a solid two week block of time. With half the month more or less gone before it’s even begun, my plan is to create a choose your own adventure game book using inklewriter (something I’ve mentioned previously). This means I don’t need to be cross disciplined for the month as programming and art requirements are pretty much eliminated, freeing up all the spare time I have for writing and refining. It’s going to be a challenge as I don’t consider myself to be that great of a writer, but that’s what OneGameAMonth is about!
So the month is over and while I do have a game, it’s not quite at the level I was aiming for. Of course I can’t beat myself up about it – it’s just part of learning. By the end of the month my enthusiasm was seriously waning and it’s more than likely this is why I haven’t achieved as much as I had hoped.
I had a goal to get animations working but ran out of time to get them to a point I felt comfortable with. I did however get some sound and GUI art in which has helped add a smidgen of much needed polish.
The game needs lots of testing. Unfortunately I ran out of time, and made progress too slowly to for it to be feasible I’ve made some little tweaks based on the feedback of a few helpful family members but it is for the most part untested. Basically this means I have no idea if it’s too hard, too easy, or honestly if it even makes sense to anyone beside me… That said, should you play it I’d love some feedback!
There are a few graphical bugs that I have been, annoyingly, unable to squash and it overall needs a lot of refinement but hey it resembles a game so I can’t be too unhappy!
Click to Play
In more exciting news I got a macbook this month so if things go well I’ll have an iphone game to show off next month!
This month has ended on a bit of a high with the completion of Wordsmith (completion for now that is). Outside of game dev, the month has been a busy one – add on top of that a bunch of issues I had to weed out just to get a playable build out and you’ve got a challenging month.
I’m not entirely sure what my problem was but the game played perfectly in editor, yet every time I built, changes would seemingly be ignored. Long and frustrating story short – I was using null references to check a few launching conditions (for example if no start screen, go ahead and let play commence) and apparently the webplayer was ignoring them. It was probably a silly way to handle things anyway so I changed the conditions over and all was well. Or so I thought. The next issue was massive loading times when returning to the main menu. I spent the morning debugging like crazy and squashed that sucker with great satisfaction.
I didn’t make it through as many things on my ‘desirables’ list as I would’ve liked but that doesn’t matter, why else would I put them under the heading!
The game has a lot of potential (potential which has thankfully been noticed by others also – thanks guys you know who you are ^.^) and I maintain my goal of taking to touch devices when the time, and funds, allow.
The music track is called ‘Silent Motions’ by morgantj and while It does the job, it’s not exactly what I was after. The levelling system is also another area that could use revisiting – firstly it’s untested so the XP, speed and accuracy are all only based on my skill level it could also stand to be more complex. That said, I never done levelling in a game before so I’m pretty chuffed with how it turned out.
Anyway enough gibber jabbing – you can play the game below.