Moar Prototyping: Mouse Control


This week I decided not to make a game but more of a control scheme for one. I revisited the game Flow (super addictive and overall fantastic game by the way, play it here) which uses only the mouse and decided to try my hand at emulating the mouse controls.

I ended up deciding to go for two different schemes:

  1. Has a fixed camera so any gameplay would take place within the bounds of the screen. For this I’ve allowed the mouse to control the ball if it goes off screen but added a tick box that lets you switch this off. I definitely think having it on feels a lot more fluid though you only really notice this once you know how it feels off.
  2. More of an ‘open world’ sort of circumstance. Of course it isn’t really open world as there still have obvious bounds but overall this scheme is much closer to that of Flow. Of course it would still need tweaking and added finesse come actual game implementation but I think I’m on the right track. I added a mini map really out of just wanting to try making one so its okay but not exactly how I’d like it (my goodness it’s ugly for one).

Click the image below to play around with the…thingy.

Programming wise I was actually hoping to go even further and figure out how to get the mouse to push an object away but alas my maths skills are still covered in high school cobwebs so I’ll re-visit that challenge at a later date.

The whole week has great. I’ve learned more new programming techniques (raycasting FTW) which I’ll admit occasionally go way over my head but I’m getting there. Also had an unusual amount of fun working on GUI, not sure if procrastination of legitimate enjoyment though.

Not sure what I’ll tackle next week; I’m just going to play it by ear at this point.

New Article – Gaming Monogamy


I’ve written a new article on what I call ‘Gaming Monogamy’ which I hope someone finds enjoyable. I would really love to hear if anyone has similar experiences as this also!

Below is a brief snippet but be sure to click on the link to read more.

Ever since I’ve been gaming I’ve been known to devote myself to games that I love. I go to bed wishing I could play longer, have vivid dreams as though I’m still playing and spend days in a row playing for as long as possible. This cycle appears endless as, in being asked to put together a list of my favourite games, it continued to appear and reappear the further my list grew, so much so that it has almost become the common denominator. Upon considering this pattern along with recent experiences, I’ve come to consider myself a ‘Gaming Monogamist’… continue reading

Full Article – Gaming Monogamy

Some Super Awesome Links


Just a short note to give a bit of a shout out to some websites I am finding really useful currently.


#AltDevBlogADay is a wonderful site where there are, you guessed it, daily posts about game dev. It is super interesting and quite easy to spend hours at a time just absorbing as much info as possible. They have a massive line up of writers with varying degrees of industry experience who talk about everything from getting a leg up into the industry to practical tools for game creation. It’s truly awesome check it out!


IndieBits is also an excellent resource! It provides all sorts of info in getting started as an indie developer, how to stay motivated and much needed tips on the business side of the industry. The site also has regular input from practising professionals which is always a useful and interesting read. Have a gander :


Finally, Kongregate a site which is home to tens of thousands of free games. What good is being part of the games industry if you don’t play a few games once in a while. The site also a potential way for developers to earn some cash as they offer developers percentages of ad revenues, have regular cash prize contests and even sponsor talented developers. Kongregate is a site I hope to use in the future as means to get my games out to the community and I encourage any and everyone to do the same!