I’ve neglected my blog recently so I’ll catch you up on what has been happening.
For my April entry to One Game A Month, I created a short little game in just over a day. The game is called ‘Belong’ and was inspired by this GDC panel. It turned out reasonably well and I’ve been happily surprised by the response from peers.
Click the image to play Belong.
Reversal is at a bit of a roadblock currently. I’ve gone ahead with development adding in 20 more levels since first reveal in March. I haven’t revealed much since then simply because I’m not happy with it. The second level set (levels 11 through 20) turned out really well and plays with a new mechanic of destructible walls.
A level from the second set. Note the destructible wall in the top left.
The third set (levels 21 through 30) is not going as smoothly. These levels introduce lines which aren’t always straight and are proving to be tricky to achieve. It seems as though each day I sit down to work on the game, I’m met with a new bug that I hadn’t seen the day before. This is making development really frustrating and killing motivation to continue working on the project.
A level from the third set. Note the angled line in the top right.
I’m resigned to the fact that I may need to remove the set all together and opt for a different or simplified mechanic, It is just not worth the struggle if the game will be worse off because of it.I have to remember that this is okay. I’ve only been working on the game for two months and have achieved a fantastic amount thus far. It will get there eventually.
I’ve already got a big list of things to change, tweak and add so I’ll will keep at it and think about getting some feedback from players.
Check out the game here.
In a slight spur of the moment decision I’ve submitted Devolution to IndieCade. I’m mostly interested in the feedback received from the judges as I’d like it to help spark some inspiration into the game’s further development. Fingers crossed it is received okay.
Check out Devolution here.