#1GAM December – 12 Games in 12 Months

Image

I did it! I completed 12 games in as many months this year. I am so proud of myself. I realise that they aren’t all the best games; some only scraping through as proof of concept pieces, but I am excited by my abilities even though I often find myself doubting them.

Wanderlust finished up as a neat little well formed game. I completed it in good time so that I can have the rest of the year to celebrate Christmas and revel in my achievement.

Click to Play

Click to Play

To anyone wondering if they should take the plunge I say go for it! Even if you only end up completing a few games, that’s great!

Advertisements

#1GAM December – Wanderlust

Standard

It’s the last month of 2013…one more to go. Awesome.

This month’s game is called ‘Wanderlust’. It is another sort of brain training-esque style game where a path is briefly revealed and the player must find their way from one side to the other. It’s not an original idea for sure (I was first exposed to the mechanics in a twin study of all things) I’ve even used it previously in subject at college.

This is however the first time I’ve digitised it and I’m happy with my progress.

Click to play

Click to play

I’m only a couple of days in so there are still bugs but I’m having fun coding which doesn’t happen very often.

The month will be short with Christmas right around the corner but the prospect of completing my 12th game has me working with renewed enthusiasm.

#1GAM November – Skills Tester

Standard

This week has been great! I’ll keep this short but I’ve been working on the following:

  • fixed the pesky mac only bug
  • added tweens to the shape rotation (still needs more tweaking though)
  • added a results page so the player can keep track of their progress
  • added a ‘How To Play’ page (rather ugly but does the job)
  • added a skip button so players can now continue even if stuck
  • added progress markers

I’m very happy with how things are going. Next week will be spent on implementing sound and bug fixing.

Check out the new changes and play below.

Click to Play

Click to Play

#1GAM November – Perspective

Standard

Hey there!

I had somewhat of a hiccup at the start of the month and had a lot of trouble coming up with an idea. I struggled for a couple days and finally inspiration hit and I’ve been hard at work on ‘Perspective.’

I’m trying to make a brain training sort of game using an idea often seen in IQ tests where you are given an image of a 3D shape and then need to figure out what a particular 2D side looks like. A big goal is to try and make players feel good about playing and trying to improve; I don’t love how Nintendo’s Brain Training series can leave you feeling a little stressed and down on yourself so I will do my best to achieve the opposite.

So at the moment the player can use the buttons, WASD or the arrow keys to rotate the shape until it matches the one displayed in the top right corner. To help players out I’ve also added a second camera at the top left which gives a different viewing angle of the shape.

Give it a play and let me know what  you think, still a little buggy but the main concept is there.

Click to play

Click to play

So far I’ve been using 3D for the first time in ages and experimenting with multiple cameras and I’m enjoying it thus far.

#1GAM The Number of the Day is: 10!

Standard

My October game is complete!

I’ve never really been super excited by the idea this month so I found myself procrastinating rather often. I let you decide on your own what you think but I find the game a little underwhelming.

I’m not upset by this though, as experimentation is the an important part of #1GAM for me. Sometimes ideas just aren’t good or aren’t there yet but that doesn’t mean you shouldn’t try them.

Screen Shot 2013-10-28 at 3.31.22 PM

Click to Play on GameJolt

Onwards to next month!

 

#1GAM October – Pinatarama

Standard

Hey there! I’ve spent a couple of days working on this month’s game and thought I’d share what I’ve got so far. The idea was inspired by the boxing bag training game from wii sports and this month’s optional theme of candy. Thanks to my big sis for the name idea 😀

I’m still deciding where to go with the idea so have two game types at the moment. ‘Smash’ which is just a click/tap as fast as possible and destroy as many as you can, while ‘Focus’ requires you to tap/click the targets in numerical order to get the highest score. It is still only at proof of concept stage but as cut down my dev time town this month (work, expo, my upcoming birthday 😀 sucking it all up) I’m not really fussed how polished I can get it.

Focus Mode. Click to play

Focus Mode. Click to play

EB Expo

If you follow me on Twitter or have liked my Facebook page you would’ve seen some of the really cool press that has come out of the expo. Check it out below!

Android Spin Roundup

C’mon Rockets Blog post

So far the Expo has been worth it and I’ll definitely be back next year!