I did it! I completed 12 games in as many months this year. I am so proud of myself. I realise that they aren’t all the best games; some only scraping through as proof of concept pieces, but I am excited by my abilities even though I often find myself doubting them.
Wanderlust finished up as a neat little well formed game. I completed it in good time so that I can have the rest of the year to celebrate Christmas and revel in my achievement.
Click to Play
To anyone wondering if they should take the plunge I say go for it! Even if you only end up completing a few games, that’s great!
It’s the last month of 2013…one more to go. Awesome.
This month’s game is called ‘Wanderlust’. It is another sort of brain training-esque style game where a path is briefly revealed and the player must find their way from one side to the other. It’s not an original idea for sure (I was first exposed to the mechanics in a twin study of all things) I’ve even used it previously in subject at college.
This is however the first time I’ve digitised it and I’m happy with my progress.
Click to play
I’m only a couple of days in so there are still bugs but I’m having fun coding which doesn’t happen very often.
The month will be short with Christmas right around the corner but the prospect of completing my 12th game has me working with renewed enthusiasm.
I had somewhat of a hiccup at the start of the month and had a lot of trouble coming up with an idea. I struggled for a couple days and finally inspiration hit and I’ve been hard at work on ‘Perspective.’
I’m trying to make a brain training sort of game using an idea often seen in IQ tests where you are given an image of a 3D shape and then need to figure out what a particular 2D side looks like. A big goal is to try and make players feel good about playing and trying to improve; I don’t love how Nintendo’s Brain Training series can leave you feeling a little stressed and down on yourself so I will do my best to achieve the opposite.
So at the moment the player can use the buttons, WASD or the arrow keys to rotate the shape until it matches the one displayed in the top right corner. To help players out I’ve also added a second camera at the top left which gives a different viewing angle of the shape.
Give it a play and let me know what you think, still a little buggy but the main concept is there.
Click to play
So far I’ve been using 3D for the first time in ages and experimenting with multiple cameras and I’m enjoying it thus far.
Hey there! I’ve spent a couple of days working on this month’s game and thought I’d share what I’ve got so far. The idea was inspired by the boxing bag training game from wii sports and this month’s optional theme of candy. Thanks to my big sis for the name idea 😀
I’m still deciding where to go with the idea so have two game types at the moment. ‘Smash’ which is just a click/tap as fast as possible and destroy as many as you can, while ‘Focus’ requires you to tap/click the targets in numerical order to get the highest score. It is still only at proof of concept stage but as cut down my dev time town this month (work, expo, my upcoming birthday 😀 sucking it all up) I’m not really fussed how polished I can get it.
Focus Mode. Click to play
If you follow me on Twitter or have liked my Facebook page you would’ve seen some of the really cool press that has come out of the expo. Check it out below!